Reviewed · LONDON TOURS
Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar
VR zombies beat London drizzle. This 60-minute free-roam virtual reality game at Navrtar in Dickens Yard mixes multiplayer action, a big arena, and a post-game bar hangout. You get the first half built around multiplayer mini-games, then the second half shifts into a team zombie-shooting showdown called Contagion VR 2150.
I like two things right away. The format is split into competitive warm-up and then a real, team-heavy finale, so you never feel like you are waiting for the main event. I also like the bar-style finish, with food, drinks (your expense), and table games where you can compare scores and keep the fun going.
One drawback to keep in mind is that some rounds can feel a bit stale, and parts of the experience may feel overly robotic. If you are the type who loves constant surprise, this is worth knowing up front.
In This Review
- Key things to know before you go
- Navrtar at Dickens Yard, a VR bar that stays relaxed
- The 60-minute structure, mini-games into Contagion VR 2150
- Free-roam in a 2,000-square-foot arena, movement is part of the point
- The bar break after the adrenaline, food, drinks, and score games
- What the small-group feel changes in real life
- Family-friendly VR for older kids and adults
- Price and value: $69.45 for 60 minutes in London
- What you should expect at Navrtar, from tickets to the language
- The main decision: do you want action, teamwork, or a social night?
- Should you book this Navrtar 60-minute free-roam VR session?
- FAQ
- How long is the Navrtar virtual reality experience?
- Where is the meeting point?
- What game modes are included during the hour?
- Is the experience suitable for families?
- What is the maximum group size?
- Can I cancel for free?
Key things to know before you go

- 60 minutes, two-act gameplay, mini-games first, zombie showdown second
- Contagion VR 2150, team-based shooting against hordes of the undead
- A 2,000-square-foot free-roam arena, lots of room to move
- Family-friendly fun for older kids and adults, not just for hardcore gamers
- Bar break after the action, with table games and score talk
- Small group size up to 6 travelers, which keeps the session feeling contained
Navrtar at Dickens Yard, a VR bar that stays relaxed

Navrtar is in Dickens Yard, Longfield Ave, London W5 2UQ, and it is set up like a bar experience with a VR game running inside it. That matters because you are not just walking into a warehouse full of booths. You are going somewhere that feels social, with a real space to cool down after the headset is off.
What I appreciate here is the mood shift. You get adrenaline for the game, then you can slow down at the bar area and actually talk. In London, that combo is great. It gives you a plan for bad weather that still feels like a night out.
Another plus is that the format works in groups of up to 6 travelers. Smaller groups usually mean less downtime and a smoother run through the experience, which is exactly what you want for something timed to about an hour.
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The 60-minute structure, mini-games into Contagion VR 2150

This is not a one-note VR session. The timing is built in two halves.
In the first half, you enter the first arena and jump into multiplayer mini-games. This is where you test your abilities, get your bearings, and build team chemistry. It also sets up the competitive tone. If you enjoy a friendly back-and-forth, this part scratches that itch early.
Then the second half kicks in with Contagion VR 2150, a zombie-shooting showdown described as a post-apocalyptic fight where every shot counts. The key word here is team. The idea is that you join forces with your group and face off against relentless hordes. That shift from skill testing to survival-style pressure is what keeps the session from feeling like practice mode the whole time.
If you like experiences that ramp up, this timeline helps. You go from learning the rhythm to needing teamwork fast.
Free-roam in a 2,000-square-foot arena, movement is part of the point

You are roaming through a 2,000-square-foot arena during the main action. For you, that translates into one big advantage: more space to move means you can play the game the way it is meant to be played.
Free-roam can be a love-it or hate-it style of VR. Here, the emphasis is on the roaming itself, not just shooting from one spot. That is why you should expect a more physical game feel than fixed-location VR.
It also makes group coordination more interesting. When you have room, teams can spread out and adjust. When you do not, teams tend to bunch up and everything feels cramped. A larger arena tends to keep things from turning into a pile-up moment.
The bar break after the adrenaline, food, drinks, and score games

After the action, you head to the bar area. This is more than just a place to sit. It is part of the experience flow, giving you a chance to refuel and compare what happened in the arena.
You can refuel with food and quench your thirst with refreshing drinks. Drinks and food are your expense, so it is smart to treat this as a bonus, not something included in the ticket price.
What I like is that the bar area includes table games, and the session encourages friendly competition by letting you compare scores. That is a simple but effective way to keep the group energy up, even if someone needs a minute to catch their breath.
If you are planning around London weather, this matters. Your day does not end with the final headset beep. You get time to hang out and wrap the night like normal humans.
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What the small-group feel changes in real life

This experience has a maximum of 6 travelers. That cap is not just a number. It changes how the session feels.
With fewer people, you are less likely to get stuck waiting around. VR experiences work best when the energy stays high and you are not left watching other groups finish while you sit there. Small groups also make it easier for your team to sync up, especially during the zombie showdown where teamwork is the point.
There is also a practical side to it in a London context. If you are traveling with older kids, this kind of controlled group size is often easier to manage than huge crowds, and it can help keep the experience from turning into a chaotic line.
Family-friendly VR for older kids and adults

This is described as family-friendly, suitable for older kids and adults. That usually means the vibe is more about fun action and team play than graphic horror details.
If your group includes people who are not hardcore gamers, you may still find plenty to enjoy. The first half gives you mini-games to warm up. The second half is intense, but it is structured as a team activity, not a solo endurance test.
For you, the best fit is likely a mixed group where some people want thrills and others just want an entertaining social activity. It also works well as a rainy-day plan, because you are indoors, timed to about an hour, and not dependent on walking around.
Price and value: $69.45 for 60 minutes in London

The price is $69.45 per person for about one hour. That is not cheap, but VR in central London rarely is. So the value question is really about what you get for your time and money.
Here is what you are paying for:
- A full 60-minute session with two distinct gameplay phases
- A free-roam arena setup, described as 2,000-square-foot
- Multiplayer mini-games plus a team zombie-shooting showdown
- A built-in bar area wrap-up with food, drinks, and table games
The part that makes it feel more worth it is the arc. You are not buying a single mode. You are getting a warm-up, then a finale, then a social finish. That is a better use of your hour than many short VR formats that feel like a single quick round.
Also, the feedback numbers are strong. The experience holds a 4.8 rating out of 5 and is recommended by 96% of people, based on 160 reviews. When you see both a high rating and a high recommendation rate, it usually signals that most groups walk away feeling it matched expectations.
The trade-off is the one note that shows up in the feedback: some rounds can feel stale or too robotic. So if you are the kind of player who hates repetition, you may want to treat this as a one-and-done fun night rather than something you will chase again and again.
What you should expect at Navrtar, from tickets to the language

You get a mobile ticket, and the experience is offered in English. You should also plan around confirmation after booking, which is described as being received within 48 hours subject to availability.
Timing wise, the opening hours listed run Monday to Friday from 2:00 PM to 10:00 PM. That matters because it gives you a realistic window for a late afternoon or evening plan. In other words, this fits well if you want something indoors after you have been out walking.
Also, the location is near public transportation, which helps in London when you do not want to waste time figuring out the last mile on foot.
The main decision: do you want action, teamwork, or a social night?
This is a good choice if you want a mix of action and social vibe. It is not only about scoring. It is about team play in a room designed for movement, then talking about it over food and drinks in a bar setting.
You will probably enjoy it most if:
- You like multiplayer competition and team coordination
- Your group enjoys themed, shooter-style gameplay
- You want an indoor plan for rainy weather in London
- You are traveling with older kids or adults who can handle an hour of VR action
You might hesitate if:
- You expect every round to feel fresh and surprising throughout
- You are sensitive to parts of the experience feeling repetitive or robotic
Should you book this Navrtar 60-minute free-roam VR session?
I would book it if your goal is a timed, high-energy VR night in London that ends with a real hangout. The two-act structure is the big selling point, and the strong overall rating plus 96% recommendation suggests it usually lands well for groups.
If you are picky about variety and hate any feeling of repetition, go in with eyes open about the feedback note that some rounds can feel stale. Still, for most people, the combination of free-roam space, multiplayer mini-games, and the Contagion VR 2150 zombie showdown plus the bar wrap-up is a solid value for a one-hour activity.
FAQ
How long is the Navrtar virtual reality experience?
It runs about 1 hour.
Where is the meeting point?
You meet at Navrtar, Dickens Yard, Longfield Ave, London W5 2UQ, UK.
What game modes are included during the hour?
The first half includes multiplayer mini-games in the first arena, and the second half is a zombie-shooting showdown called Contagion VR 2150.
Is the experience suitable for families?
It is described as family-friendly and suitable for older kids and adults.
What is the maximum group size?
The session has a maximum of 6 travelers.
Can I cancel for free?
Yes. You can cancel up to 24 hours in advance for a full refund.
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